oddlyspecific
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    Hello World. →
    Cinema 4D →
    Houdini →
    Octane →
    Redshift →
    Unreal Engine 4 →
    Procedural Vertex Map To Poly Selection Conversion →
    How To Dejitter Simulated Lines (And Draw Them In The First Place) →
    How To Overcomplicate A Website Or How I Set This Blog Up →
    Leon Wants To Add →
    Turn On Houdini Auto Save By Default →
    Goals For Oddlyspecific Website Stuff →
    WIP - We Are Just Getting Started →
    Creating And Adding A Widget To The Viewport →
    Pascal Wants To Add →
    Practically Using Finterp And Vinterp To Make A Widget Follow Our Mouse (With Smooth Interpolation) →
    Good Houdini Resources →
    Good Redshift Resources →