oddlyspecific
  • GitHub

    main

    • Hello World.

    Hub

    • Cinema 4D
    • Houdini
    • Octane
    • Redshift
    • Unreal Engine 4

    Jan

    • Procedural Vertex Map To Poly Selection Conversion

    Leon

    • How To Dejitter Simulated Lines (And Draw Them In The First Place)
    • How To Overcomplicate A Website Or How I Set This Blog Up
    • Leon Wants To Add
    • Turn On Houdini Auto Save By Default

    Misc

    • Goals For Oddlyspecific Website Stuff
    • WIP - We Are Just Getting Started

    Pascal

    • Creating And Adding A Widget To The Viewport
    • Pascal Wants To Add
    • Practically Using Finterp And Vinterp To Make A Widget Follow Our Mouse (With Smooth Interpolation)

    Resources

    • Good Houdini Resources
    • Good Redshift Resources

    On this page

    • The table of contents for Unreal Engine 4

    Unreal Engine 4

    The table of contents for Unreal Engine 4

    • Creating and adding a widget to the viewport
    • Practically using fInterp and vInterp to make a widget follow our mouse (with smooth interpolation)
    • Pascal wants to add